![]() They are used to heal units between missions, upgrade their gear, scan for nearby points of interest, and research new technology.These bases are susceptible to attack and must maintain a balanced energy level among all of it's separate facilities.Expanding these bases throughout the globe is the key to winning the war against the Pandorans.Diplomacy is earned and lost by helping out various factions by defending them from attack at their individual Havens.Īs favor increases, new technology will become available for research and new units will be recruitable.Factions have conflicting ideologies too, so it seems it won't be possible to max your favor out with all of them.Further, everything in the overworld (called the Geosphere) happens in real time (or faster than real time if you desire) so waiting for that last upgrade to finish researching may cost you your relationship with a faction if you chose not to defend their Haven.It's a complicated balancing act that adds a ton of variety to each run. X-COM Meet Civilization The first thing that becomes apparent when startingPhoenix Point is that the tactical RPG side of the game is supported by a robust and thoughtful 4X meta-game.Outside of missions, players will be responsible for maintaining and upgrading bases of operation, leveling and recruiting units, protecting Havens and managing diplomacy between a group of factions, and expanding operations globally to wrest control from the enemy alien/mutants known as the Pandorans.THEGAMER VIDEO OF THE DAY While not quite as complex in terms of resource management and turn planning as say, aCivilization, the 4X side ofPhoenix Point seems like it will be full of enough meaningful choices and customization to keep tactical player's attention.Bases, the titular Phoenix Points, require maintenance and upgrades to function at peak performance. Phoenix Point Preview The REAL X-COM TheGamer Something New Phoenix Point Preview The REAL X-COM Snapshot Games released Backer Build 5 this week and it gives us the best look at what Phoenix Point will be like when it releases this December.Backer Build 5 released this week and gives us the best look at what will be like when it releases this December.Developed by Snapshot games, the Bulgarian studio founded by originalX-COM creator Julian Gollop,Phoenix Point is designed as a spiritual successor toX-COM: Enemy Unknown.While maintaining the core tactical game play that even modernX-COMgames (developed by Firaxis) have,Phoenix Point is pushing the genre further than it's ever gone before.
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