![]() When it comes to the presentation, the FMV sequences are professionally acted (in Czech language but with English subtitles), with the actors looking the part and having distinct personalities. This lack of challenge is even more apparent given the game’s short duration, clocking at around 2 hours (you can still go for another run and try the alternate ending depending on your choice to preserve or have the schoolhouse demolished). There are no real stakes at play other than completing the story and making a decision at the end of your investigation. ![]() Challenge is decidedly lacking in Svoboda in comparison to Attentat where there was some minor challenge to interviews since you had a limited number of coins to use to replay a section but this feature is gone in Svoboda. I would myself prefer playing through such a game rather than attend a traditional history lecture and hope to see more such takes in the future.īut even as a gamified take, you won’t find many aspects of a traditional game in it. So really, Svoboda 1945: Liberation is a gamified take on a segment of history lesson and the developer’s endeavor to portray it in such an interactive way is laudable. There, you will be able to dive deeper into some specifics of mid-20th century Czech history. Moreover, as you progress through your investigation and engage in recollections, you will unlock entries in the game’s Encyclopedia. But the game also explains to you why your choice is right or wrong and its relevance in that period of Czech history. You’ll be able to go back to interviewing the same people as part of your investigation and even if you get something wrong in a mini-game, you will see prompts about why it’s the wrong option. Even if you make a wrong choice in the mini-games or don’t ask the proper questions in interviews, there aren’t any negative consequences for the player. You won’t find challenges you’d come across in traditional games. In fact, Svoboda 1945: Liberation, like Charles Games’ previous title, is very much an educational title rather than a traditional game. Of course, those games oversimplify many aspects and don’t convey the whole spectrum of challenges but they do help inform the player about how life could be in a certain era. During the communist era, you will see how increasingly absurd quotas would be hard to meet, forcing you to join the collectivization. As someone forced to leave the country, you will learn about the bare minimum that you could bring with you while being obliged to part ways with items of sentimental value. These mini-games do help give an idea of the hardships that people had to go through during those periods of history. In another mini-game/recollection, you will need to harvest crops and reach the increasingly demanding quotas set by the communist regime as a means to force you to give up individual farms and join collective ones instead. For instance, you will be tasked to pack your belongings before the forced expulsion and will need to decide which items to bring with you or leave. You won’t only learn these by interviewing people but also experience these through mini-games, also operated in a point-and-click fashion. As you progress with your present-day investigation, you will learn first-hand accounts of how people with German origins were expelled from then-Czechoslovakia after WW2 or the enduring effects of the communist dictatorship that came after. If you played Attentat, you already have an idea of what to expect out of Svoboda (there are even some recurring characters!).īut while Attentat dealt with the atrocities of World War 2, Svoboda deals with the aftermath of the war. The gameplay mechanic in both is a point-and-click one where you select people to interview on a map and occasionally play mini-games. ![]() Likewise, they both tell a fictional story set in recent years that ties to The Czech Republic’s past as a means to share its true history. Both are visual novel-styled games with point-and-click elements, full-motion video interviews professionally performed by actors, interspersed with interactive comics when going down memory lane. Svoboda 1945: Liberation is very much a sequel to Charles Games’ previous title, Attentat 1942.
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